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Recently Added
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Recent Critiques
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UntamedCarnage
- February 10, 2012 |
Actually, a Hyppogryph is horse and eagle; the one you depicted is a Hyppocampus/Hyppocamp (sorry, mythology nut)
But I think it fits together well, I love how the backgrounds represent each species; color scheme and element, and how they balance each other out, pose and color scheme.
The white border kinda draws my attention away though. |
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Raiira
- February 8, 2012 |
Hi there!
I don't have tutorials, but I thought I could tell you how I draw clouds. I don't know if it's the best way, but it works really well for me at least.
1. What I do is that I pick the brush tool in SAI, make it big (like 200 maybe), and sets down the intensity a little bit. Then I randomly starts to make white circles around the area I want the clouds to be.
2. When I'm happy with the form of the cloud(s) I'm making a new layer. I always make the brush smaller than before, but not too much. Then I pick a light, light, light blue color (or pink/red if it's a sunset picture), and move in random circles over the white cloud to make form to it.
3. Sometimes I repeat the second step with a darker color (on a new layer), and/or pink/red.
4. New layer again. This time I use white with a big airbrush to make it more lightfull.
5. If I feel that the blue/pink/red color is too strong I just set down the opacity of the layers.
Here's some examples of mine none perfect, but still working clouds (x'3):
http://raiira.deviantart.com/art/Commission-Silverzen-283288475?q=gallery:raiira&qo=2
http://raiira.deviantart.com/art/Commission-SoulRunnerWithFlow-281943709?q=gallery:raiira/33395795&qo=5
http://raiira.deviantart.com/art/Kassandra-s-arrival-280923179?q=gallery:raiira/33395795&qo=8
I hope it helps, and that my English was understandable :D |
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ehmcyclopedia
- February 7, 2012 |
Ahhhhh deer characters are the best!
I think with this, the biggest thing that makes him look awkward is the lower legs. Because they're so slim and dainty, they look very out-of-sorts with the rest of him, which looks rather solid -- and especially compared to his arms/hands, which appear to be more-or-less humanoid. |
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kalibunches
- February 6, 2012 |
I feel like the red background makes this picture suffer: it feels like a light source in its vivid saturation, but there is no backlight on the wolves (or rather, there is, but it's the wrong colour) to suggest that the red is a source of light.
Your signature is huge, which is odd -- I suppose it could be a stylistic preference, but it really digs into the image and I think that takes away from its overall impression, too.
The fur texture overall is nice, so I think that the main thing that you would need to do to make this picture give a more immediate impact is to give more dramatic shadows, change the cyan lighting on the fur to a red hue, and maybe sharpen up the edges along key portions around the necks, while painting over the lines that define the paw and forearm of the guy on the left.
The fellow on the left looks as though he has some anatomy issues in the head, especially around the nose and the angle of the teeth to the angle of the rest of his muzzle. I'm not as familiar with wolf anatomy, however, so I'm not sure exactly what to suggest to fix it. Too, their paws do not seem referenced and that takes away from the realism of the image. Going back in and repainting the paws and claws to reflect referenced images would really bring the image up!
Lastly, I would tone down the motion blur of their eyes. Their poses look fairly locked in place and rigid, not as though they're moving as far as their eye-glow is suggesting. Having just a hint would be better -- on the other hand, if you're going to keep the motion blur-glow around the eyes, finding other ways to show that they're locked in a violent motion would help, like a bit of motion blur in the fur, putting certain parts of the image out of focus and some in crystal clarity -- flying spit from the maws, too! |
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Unyko
- February 6, 2012 |
Can't really suggest anything as far as anatomy goes (anatomy is SO not my strong point XD), but as for atmosphere... I might suggest a side- or back-lighting effect. It'll make the smoke/cloud/mist behind him glow eerily, and it'll make him look more dramatic. Especially if you direct the light upwards. X3 Different colored light (blue/green/red/yellow/etc...) from different directions will also effect the mood, as well as help set up some kind of location or instant story.
I hope that helps. ^.^;; |
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Rowkey
- February 6, 2012 |
quick redline
My crit would be mostly on the structure of your drawing- I find that it's good to think of body parts as shapes with 'center lines'. When drawing from your head or making things up, it will help to line up legs, markings, and (in your drawing's case) ears! Always try to draw the base of the ear, just to be sure of where it is.
I see what you were trying to do with the character's left leg, but instead of moving the leg backward in space, you accidentally made it look as if it's going all the way across the body, behind the right foreleg, and sticking out further right than both right legs! My redline on the leg is very hasty and not researched very well, but I hope it illustrates what I mean by moving the leg back instead of across!
Your color choices are excellent, though- very atmospheric and warm. c: Hope this helped you a little! |
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NightmareHound
- February 4, 2012 |
Hmm, my main pointer would be the fact that despite the light source of the cups is in front of us, also the shadows of the cups seem to be pointing towards us. I don't know if those are supposed to be reflection and not shadow, but to my eye they look more like shadows so it's confusing.
Also the taller cup's dark shadow on the wall is pretty dark considering how far the wall is from the cup. It looks like the cup is touching the wall, when you can see that the wall starts much further away on the sides of the pic. |
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NightmareHound
- February 4, 2012 |
Personally I have to say that my biggest problem with this image isn't any that you mentioned, but the fact that the guy is really large compared to the tub (to the point that I don't think his lower body even fits in there properly and it's possible that he couldn't even stand in the room without hitting his head to the floor) and he's lacking the underpart of his jaw. Google for "man looking up" and you'll see that the jaw structure continues there.
His size also makes the composition feel very crammed.
There's way too many lighting and form problems to start mentioning them separately (but for example the rubber ducks caught my eye, mainly because their material usually has a very definite highlight in their form but in here most of them are lacking it, and the one that does have highlights, they are in the opposite direction to the closer light source [the door]). That's something that you can practice best by drawing and painting from life.
There's also a perspective problem, if our eyelevel was in the level of the shelf with red bottles, we would see considerably more of the inside of the tub. Having the eyelevel there now makes the tub look like it's maybe half a meter wide, which, when also combined with the size of the character look very weird.
However, one thing I can point is the shadow colours. You're using just darker and lighter values of the same colour as your light and shadow colours, which ends up looking flat and boring. I would try adding hue changes to the shadow and playing with the light colour (for example, yellow-ish, warm light and blue tinted shadows). They are great ways to enhance mood too. |
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Firewarrior
- January 29, 2012 |
Nice one :)
Maybe try shading with some harder brushes to give shades more contrast (using only soft brush looks flat and unrealistic), also you can use more light and darkness to make it even more 3D and contrasty! |
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Ahkahna
- January 28, 2012 |
Awesome concept! I am wondering, where is your intended placement for the staff? The arm looks stiffened as if it were holding the staff grounded, yet the staff seems to visibly change perspective and direction, if that makes sense? |
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Spine
- January 23, 2012 |
Critique time!
Let me start this by saying that I like how you colored her coat. You could've made the lighting much sharper on her tail hair, though, as now it looks like it was just a mass of hair.
The first thing I noticed here was her missing left foot. You see, from this pose and angle, her left foot should be visible but... it just disappears somewhere. When drawing poses/angles like this, you should try to draw in the other foot, too, and then erase what's left behind the right leg.
The second thing I noticed is that her pelvis starts higher than where her rib-cage(which is also very small) ends. There should actually be some space between these two. Without that space, she'd be unable to move her torso.
I also wondered -does she have any fat on her body? D: I can see every last one of her muscles, which indicates that she's got no fat on her(even though she's got breasts, which indicates that she does so it's confusing). Also, fur should render out some of the muscle detail, unless it's extremely short.
Last but not least, the hands and the foot. Her right hand has its thumb seemingly flipped upside-down and the pinky is pointing towards the wrong direction. I don't know whether you references these or not, but a good rule is that the four digits always point towards the middle of the palm, whereas the thumb points towards the side of the first digit.
I suggest you kept on practicing anatomy and these issues will disappear soon. You've got good anatomy skills as it is, but there's room for improvement.
PS: To explain what all I mean, I made a redline: http://dl.dropbox.com/u/13786725/Redlines/ArcheRed.png |
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OnyxSerpent
- January 23, 2012 |
I write a lot and just came from figure drawing class, so, uh.. Don't mind me! Must babble. XD
I think that trying to focus a bit more on the facets of the human form might help you a bit. :D It'll keep shadows from being quite so murky and also give her a lot more volume, especially in the face and lower torso. It'll also help you blend the edges better. I'm totally thinking of some J.C. Leyendecker images, but I can't find them on a cursory Google Image search. But basically, you need to create the illusion of more backwards depth -- that the figure is also rounding back away from the viewer. Figuring out the planes will help. -- I hope I'm being somewhat clear about that, I'm feeling like I'm doing a terrible job of explaining, hah. XD
Is that the shadow of her arm going across her stomach? I don't think it would necessarily be seen there at all, if the primary/only light source if from the lit fireball. Right now it gives a weird optical illusion as if she has a pit there, especially since the edge of the shadow is basically tangent to the midline of the torso. Just from eyeballing, it looks more to me as if it would be just barely off camera or barely hitting her side. The major wedge shape of light would still be there though -- just that cast arm?shadow seems a bit off. That would be more likely for a spot placed farther away from the body.
Speaking of shadows, you could probably help refine them by defining the parts of them more -- namely the core and the part that would be somewhat lit by bounce light. That'd also appear a bit if you facet the features a bit more before blending. :) The lighting on the nose is like the perfect example of all this shadow business I'm talking about -- do that more!
As was mentioned, yes, the collarbone could use some work-- take another look at the stock you referenced, it should smooth into the shoulder before it reaches the visible edge. And, likely you should merge in the roundness of the deltoid (since it activates with raising your arm, thus bunches up more prominently) to soften the edge and give her more shape. On the far arm, it isn't so bad, but you probably could still soften the distal edge of the clavicle still.
Otherwise, good start! Will be wanting to see what you do with it. :D |
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lolhammy
- January 23, 2012 |
i think this looks really good? though her hair bothers me a little: it has the darkest tone of everything in this drawing (which throws me off a little, but that could be just me), as well as that it somehow doesn't seem entirely attached to her head. it doesn't follow the shapes of her head very well in my opinion (especially the left side of her face). also while her hand seems anatomically correct, the fire is a little bit to the side of the middle of her palm, making her hand seem a little misshapen on first glance. annnd her right collar bone seems a bit too long, making her shoulder seem a little strange? @-@
other than that this is totally great though, i love the composition, the flame draws me in completely, you could maybe try adding a bit darker shadows in other places as well, with a small light source like that! ;v; |
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CytricAcid
- January 22, 2012 |
this is pretty cool! as for the crits, i have to say
the eye farther away from us looks off; as if it's on the wrong angle. it's poking out of the head area; to fix that, i'd suggest shrinking it horizontally.
also, the feet's lines are very crowded compared to the rest of the drawing and is hard to make out. the grass's haphazard lines do not help the image at all, either XD; i would also move the her left leg (our right) to be pointed more towards us; right now it seems like she'll fall over backwards!
other than that, i really really love the anatomy and curves of her body. it looks very realistic! the forms on her arms are simply beautiful, if i might add! |
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